"Old Faithful" and other deck updates
I have made several changes to my "Old Faithful" deck, as I continue to test it out in the Tournament practice room of MTGO. The latest iteration of the deck looks something like this:
"Old Faithful"
Creatures:
2x Clone
3x Daring Apprentice
3x Intrepid Hero
4x Prodigal Sorcerer
4x Serra Angel
2x Weathered Wayfarer
18 Creatures
Other Spells:
3x Arrest
3x Glorious Anthem
4x Condescend
4x Counterspell
4x Disenchant
2x Rewind
20 other spells
Land
7x Island
7x Plains
4x Coastal Tower
2x Secluded Steppe
2x Lonely Sandbar
22 land
Sideboard
2x Akroma, Angel of Wrath
2x Clone
2x Mawcor
3x Sacred Ground
3x Stifle
3x Story Circle
15 card sideboard
I took out the Damping Matrix because it interfered with too many of my own creatures. I replaced them with Stifle because that is the only thing that can prevent the cycling for Soldiers with Decree of Justice. I'd say with the changes in place, the only deck that really gives me headaches is Affinity, just because it is so damn fast.
I have been playing with a variation of the Ravager Affinity deck that I made. It uses black and white mana as it's base, and adds in Second Sunrise to make for an interesting mechanic. I tap for the required mana and then sacrifice everything to the Ravager, making it stronger and doing damage if I have a Disciple of the Vault out. When I say I sacrifice everything, I mean everything. Then I cast Second Sunrise, bringing everything I just sacrificed back, which if I have a Leonin Elder out, gives me life for all of it. I can then either attack with everything, including the monstrous Ravager, or I can sacrifice everything again, killing them with the Disciple.
"Arcbound Return"
Creatures
3x Arcbound Crusher
3x Arcbound Ravager
3x Arcbound Slith
3x Arcbound Stinger
4x Disciple of the Vault
4x Leonin Elder
20 creatures
Other Spells
4x Aether Vial
4x Chromatic Sphere
4x Cranial Plating
4x Arrest
4x Second Sunrise
20 other spells
Land
2x Plains
2x Swamps
4x Ancient Den
4x Vault of Whispers
4x Darksteel Citadel
4x Glimmervoid
20 land
"Old Faithful"
Creatures:
2x Clone
3x Daring Apprentice
3x Intrepid Hero
4x Prodigal Sorcerer
4x Serra Angel
2x Weathered Wayfarer
18 Creatures
Other Spells:
3x Arrest
3x Glorious Anthem
4x Condescend
4x Counterspell
4x Disenchant
2x Rewind
20 other spells
Land
7x Island
7x Plains
4x Coastal Tower
2x Secluded Steppe
2x Lonely Sandbar
22 land
Sideboard
2x Akroma, Angel of Wrath
2x Clone
2x Mawcor
3x Sacred Ground
3x Stifle
3x Story Circle
15 card sideboard
I took out the Damping Matrix because it interfered with too many of my own creatures. I replaced them with Stifle because that is the only thing that can prevent the cycling for Soldiers with Decree of Justice. I'd say with the changes in place, the only deck that really gives me headaches is Affinity, just because it is so damn fast.
I have been playing with a variation of the Ravager Affinity deck that I made. It uses black and white mana as it's base, and adds in Second Sunrise to make for an interesting mechanic. I tap for the required mana and then sacrifice everything to the Ravager, making it stronger and doing damage if I have a Disciple of the Vault out. When I say I sacrifice everything, I mean everything. Then I cast Second Sunrise, bringing everything I just sacrificed back, which if I have a Leonin Elder out, gives me life for all of it. I can then either attack with everything, including the monstrous Ravager, or I can sacrifice everything again, killing them with the Disciple.
"Arcbound Return"
Creatures
3x Arcbound Crusher
3x Arcbound Ravager
3x Arcbound Slith
3x Arcbound Stinger
4x Disciple of the Vault
4x Leonin Elder
20 creatures
Other Spells
4x Aether Vial
4x Chromatic Sphere
4x Cranial Plating
4x Arrest
4x Second Sunrise
20 other spells
Land
2x Plains
2x Swamps
4x Ancient Den
4x Vault of Whispers
4x Darksteel Citadel
4x Glimmervoid
20 land
0 Comments:
Post a Comment
<< Home